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AGK WORLD BUILDER

Development Blog

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FOLLOW MY PROGRESS IN REALTIME

This blog has reglar updates on my progress on AGK World Builder, a complete solution for creating full 3D worlds within AGK quickly and easily, all in 100% native AGK Tier 1 code.

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CURRENT FEATURE ROADMAP

GAME ENGINE

*build stand alone game code and demo for testing
*build pathmapping layer for AI free movement

EDITOR

*Add actor objects - object which can gift other objects, like apples off a tree
*In editor mission editor with scripting for events (giving items upon completion etc)
*Redesign object menu
*simple cut scene editor for mission objectives
*add support for multimesh / multi image models
*add ability to move individual vertices (MAYBE)
*add ocean menu - exclusion zones where ocean won't render, turn off ocean, change textures etc
*add seperate land based water objects (ponds, rivers) - different shader needed
*add placeable lights
*add particle effects - IN PROGRESS
*fix sky - sun and moon images, redo day and night cycle for better transitions
*fix sky - glare around clouds
*add pop up for smaller objects in the distance
*add mesh combining in final build (like objects combined to a single draw call - tree's etc)
*convert saving to memblocks for image data (really slow at present)

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