Changelog 14/02/19
- Aaron Ramsay
- Feb 14, 2019
- 1 min read
· Improved camera clipping routine for game character
· Added basic grass interactivity – now moves when the player character is within a certain distance
· Added detail laying to landscape – paint directly onto the landscape to make every part totally unique, with solid colours or actual textures!
· Fixed camera issues – no more “judder” or clipping, camera no longer gets stuck in the ground
· Fixed grass to render colour texture under the plotted grass only
· Fixed tri-planar projection to use pixel lighting and work with shadows
· Fixed water shader to use lighting and correct at night
· Fixed saving to include grass maps
· Added ocean height map and shore foam
· Added ocean wave height based on height map

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