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Changelog 14/02/19

· Improved camera clipping routine for game character

· Added basic grass interactivity – now moves when the player character is within a certain distance

· Added detail laying to landscape – paint directly onto the landscape to make every part totally unique, with solid colours or actual textures!

· Fixed camera issues – no more “judder” or clipping, camera no longer gets stuck in the ground

· Fixed grass to render colour texture under the plotted grass only

· Fixed tri-planar projection to use pixel lighting and work with shadows

· Fixed water shader to use lighting and correct at night

· Fixed saving to include grass maps

· Added ocean height map and shore foam

· Added ocean wave height based on height map

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· fixed LOD on paint layer shader · moved interface – painting and path layers now in relevant menu only · reworked object interface...

 
 
 
Changelog 17/03/19

· Fixed bug when editing out of bounds of the world · Fixed shadows and empty world at right and top most boundaries · Added tooltips ·...

 
 
 

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