Changelog 20/07/2019
- Aaron Ramsay
- Jul 20, 2019
- 1 min read
· Added better game interface
· Added NPC configuration
· Added basic mission structures to the game
· Added distance based volume to ocean sound
· Added height based sound for wind
· Added direction indicator for the current objective to the mini-map
· Fixed player model loading to use NPC code for consistency
· Took out distance fog for cartoon effect
· Basic inventory added
· Ability to add or remove inventory items at mission end added
· Zoomable and scrollable game map added to pause menu
· Added ability to manually equip / unequip swords
· Added ability to consume items for energy
· Added quick saving feature to only save base mesh and landscape for chunk which have been edited (will add clean save feature later)
o Mesh
o Grass
o Base textures
o Path textures
o Detail layers
o Path drawn layers
· Added scripted staging for NPCs; giving NPCs the ability to move according to visual scripting and stand idle
· Added footstep decal scarring to NPCs
· Added distance based footstep sound to NPCs
· Fixed bug in quick saving for smoothing a chunk and the levelling tool
· Fixed bug with player footsteps – they now play correctly regardless of NPC footsteps
· Fixed bug where new saves and over-writing saves would only save changed chunks, creating partial worlds that were corrupt
· Fixed NPCs still walking when talking to the player
· Fixed player still walking when talking to NPCs
· Fixed bug with vanishing NPCs during placement if placed under an object
· Fixed NPCs falling when nothing below them after walking off an object – needs fixed to facilitate NPCs dropping
· Added ability for the NPC to have a “face” command to point in a specific direction

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