Changelog 24/02/19
- Aaron Ramsay
- Feb 24, 2019
- 1 min read
· Interface re-skin
· Interface added for general editing
· Chunk textures now independent – visible on interface
· Chunks now use 4 basic textures – one base and 3 which can be drawn
o Interchangeable as wished in real-time
o Automatic atlas texture creation
· Added ability to fix normal for current chunk, or all chunks by holding shift
· Added keyboard shortcut to refresh water height map
· Fixed height maps for empty ocean areas
· Fixed distant water flicker by integrating fog to water depth
· Reworked lighting – more consistent across landscape and objects now
· Added basic normal effect to landscape
· Added multiple paint brush types to landscape painting
· Added additional wave foam effect to ocean waves based on height
· Land sculpting now faster
· Added ability to save multiple worlds with different names
· Added custom file browser
· Added custom message window
· Added check to prevent accidentally saving over an existing world
· Added world boundary indicator
· Added additional depth to ocean
· Added ability to paint grass and paths with different brushes
· Added ability to change default base grass and path textures for each chunk
· Added support for 3 path textures
· Fixed glitch moving screen angle after entering layer edit mode
· Fixed crash swapping modes when already in one mode

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