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Changelog 24/02/19

· Interface re-skin

· Interface added for general editing

· Chunk textures now independent – visible on interface

· Chunks now use 4 basic textures – one base and 3 which can be drawn

o Interchangeable as wished in real-time

o Automatic atlas texture creation

· Added ability to fix normal for current chunk, or all chunks by holding shift

· Added keyboard shortcut to refresh water height map

· Fixed height maps for empty ocean areas

· Fixed distant water flicker by integrating fog to water depth

· Reworked lighting – more consistent across landscape and objects now

· Added basic normal effect to landscape

· Added multiple paint brush types to landscape painting

· Added additional wave foam effect to ocean waves based on height

· Land sculpting now faster

· Added ability to save multiple worlds with different names

· Added custom file browser

· Added custom message window

· Added check to prevent accidentally saving over an existing world

· Added world boundary indicator

· Added additional depth to ocean

· Added ability to paint grass and paths with different brushes

· Added ability to change default base grass and path textures for each chunk

· Added support for 3 path textures

· Fixed glitch moving screen angle after entering layer edit mode

· Fixed crash swapping modes when already in one mode

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Changelog 20/03/19

· fixed LOD on paint layer shader · moved interface – painting and path layers now in relevant menu only · reworked object interface...

 
 
 
Changelog 17/03/19

· Fixed bug when editing out of bounds of the world · Fixed shadows and empty world at right and top most boundaries · Added tooltips ·...

 
 
 

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