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Changelog 20/03/19

· fixed LOD on paint layer shader

· moved interface – painting and path layers now in relevant menu only

· reworked object interface screen

· added functionality to previous / next object buttons – buttons can now be held down to move faster through objects

· swapped over edit and placement mode buttons in object mode

· fixed bug where grass was generating over paths introduced in previous update

· increased resolution of grass maps

· mixed grass maps into path maps (released texture slot in shader, better performance)

· fixed “tearing” on grass texture at edges of chunks

· improvements to grass generation speed

· improved memory efficiency and rendering efficiency on grass with density greater than 1

· Fixed grass to have working shadows (receive or cast, but only set to receive only for now)

· Added real-time veg layer paint brush – shows exactly where paint will land

· Added real-time paint layer paint brush – shows exactly where paint will land

· Added real-time path layer paint brush – shows exactly where paint will land

· Fixed colour variation in lighting past second LOD

· Added four additional layers of direct painting onto landscape

· Added simple coastline wave effect

· Refined waves – now customizable and looking better (refinement needed – needs breaks)

· Fixed floating point positioning error on objects

· Added ability to hold down shift to rotate objects and scale objects more slowly

· Added footprints – basic version 1

· Fixed animation shader to work with player character – allowed cell shading effect

· Fixed critical bug in grass generation when painting and moving between chunks

· Fixed critical bug when placing too much grass for a part of a chunk

· Added basic ability to carry a sword in right hand

· Added 3d widget for positioning to make it easier

· Added ability to swap object shader between normal and tri-planar for non-animated objects

· Fixed editing bug where single point edits didn’t update mesh

· Fixed smoothing – crash bug removed, and now smooths across chunks

· Fixed bug with editing object positioning when exiting edit mode with an object locked for editing

· Added ability to universally scale any object in editing mode using mouse wheel, similar to initial placement

· Added ability to toggle backface culling for objects

· Fixed grass shader bug – grass in all chunks now reacts to the player again

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