Changelog 20/03/19
- Aaron Ramsay
- Mar 20, 2019
- 2 min read
· fixed LOD on paint layer shader
· moved interface – painting and path layers now in relevant menu only
· reworked object interface screen
· added functionality to previous / next object buttons – buttons can now be held down to move faster through objects
· swapped over edit and placement mode buttons in object mode
· fixed bug where grass was generating over paths introduced in previous update
· increased resolution of grass maps
· mixed grass maps into path maps (released texture slot in shader, better performance)
· fixed “tearing” on grass texture at edges of chunks
· improvements to grass generation speed
· improved memory efficiency and rendering efficiency on grass with density greater than 1
· Fixed grass to have working shadows (receive or cast, but only set to receive only for now)
· Added real-time veg layer paint brush – shows exactly where paint will land
· Added real-time paint layer paint brush – shows exactly where paint will land
· Added real-time path layer paint brush – shows exactly where paint will land
· Fixed colour variation in lighting past second LOD
· Added four additional layers of direct painting onto landscape
· Added simple coastline wave effect
· Refined waves – now customizable and looking better (refinement needed – needs breaks)
· Fixed floating point positioning error on objects
· Added ability to hold down shift to rotate objects and scale objects more slowly
· Added footprints – basic version 1
· Fixed animation shader to work with player character – allowed cell shading effect
· Fixed critical bug in grass generation when painting and moving between chunks
· Fixed critical bug when placing too much grass for a part of a chunk
· Added basic ability to carry a sword in right hand
· Added 3d widget for positioning to make it easier
· Added ability to swap object shader between normal and tri-planar for non-animated objects
· Fixed editing bug where single point edits didn’t update mesh
· Fixed smoothing – crash bug removed, and now smooths across chunks
· Fixed bug with editing object positioning when exiting edit mode with an object locked for editing
· Added ability to universally scale any object in editing mode using mouse wheel, similar to initial placement
· Added ability to toggle backface culling for objects
· Fixed grass shader bug – grass in all chunks now reacts to the player again

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