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Changelog 28/01/19

· Fixed bugs in scaling objects during editing – attributes for items were copying to other items when selecting directly between them in editing mode

· Fixed rain – splashes now work correctly again

· water adjusted – performance increased and texture overhead reduced by 50%

· water altered to render variably dependant on distance to lessen artefacts and improve performance further

· adjusted colour scheme for water

· combined water improvements increased performance by roughly 120%

· Landscape shader had LOD added to boost performance – estimated increase of 10%-40% in frame rate

· Add basic player character and collision routine

· Fixed bugs in object deletion routine

· Set road and pavement objects to use automatic tri planar mapping

· Added endless ocean

· Fixed sky box to stop clipping errors on horizon

· Reworked camera work and controls for player character

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