Changelog 28/01/19
- Aaron Ramsay
- Jan 28, 2019
- 1 min read
· Fixed bugs in scaling objects during editing – attributes for items were copying to other items when selecting directly between them in editing mode
· Fixed rain – splashes now work correctly again
· water adjusted – performance increased and texture overhead reduced by 50%
· water altered to render variably dependant on distance to lessen artefacts and improve performance further
· adjusted colour scheme for water
· combined water improvements increased performance by roughly 120%
· Landscape shader had LOD added to boost performance – estimated increase of 10%-40% in frame rate
· Add basic player character and collision routine
· Fixed bugs in object deletion routine
· Set road and pavement objects to use automatic tri planar mapping
· Added endless ocean
· Fixed sky box to stop clipping errors on horizon
· Reworked camera work and controls for player character

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